I uploaded my fifth tutorial last night. This one is called Managing Game States in C++. Maybe one of these days I’ll write a book.
I still have a little bit of cleaning up to do in the text of this tutorial, and some parts will need to be explained more clearly. But, the code should be good enough to explain exactly what’s going on.
I’ve already gotten some nice feedback on my Lua tutorials, and I’m interested in hearing what people think of this one.